Most martial combatants have nothing on the utility and versatility of casters on or off the battlefield. However, the echo is easy to take down and can lock down your bonus action. You are blinded for a maximum of 10 minutes while performing this. The metallic dragonborn variant introduced inFizban's Treasury of Dragonshelps patch that weakness. The fighter class benefits from two additional Ability Score Improvements (at 6th and 14th level), allowing them to max out their core stats while picking up a feat or two along the way. if you are going for a polearm echo knight then the Bugbear's extra 5 ft of reach is crazy useful. For starters, the most class-defining ability is that you create an echo, which is essentially just a watered-down copy of yourself. Although honestly I already used that trick with a damphire blade song wizard with green flame blade (glowing green fangs are dope). This is where that strategy comes in though. Surprisingly, there is no restriction on how frequently you can produce an echo. Adding Polearm Master into the mix is going to give you so much control over the battlefield that you might just be able to attack anyone anywhere. I mean, can you imagine a wild-shaped druid with a copy charging around the battlefield? This is a new subclass found in Explorer's Guide to Wildemount. As you will see, the big winners for when it comes to abilities for this combination of subrace and subclass is Constitution and Strength. "The Echo is not considered a Creature, it's a Magical Object. With those in mind, nothing different than any other Fighter. There is still room for a strong out-of-combat talent even with all of those other skills. This section briefly details some obvious and enticing multiclass options, but doesnt fully explore the broad range of multiclassing combinations. Thank you for pointing this out. Can you picture a druid in a wild form attacking the battlefield while carrying a copy? You can also teleport to switch things and takes damage appropriately. Echo Knight fighter build. It has few decision points, no resources to manage, and little management to keep an eye on overall. If you come to a crossroads in a dungeon, you don't need to split the party. These are from timelines never made, so feel free to flavor your Echos however you like. above under the subclass features. Oh boy. Mountain dwarf: +2con and +2 STR even if the features are a little lacking. condition reduces your speed to 0, which means that you dont have 15 feet When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. Our character today, Grey, will be created using the standard array for ability scores (15, 14, 13, 12, 10, 8) and using the Explorer's Guide to Wildemont along with the Player's Handbook. T. the breath weapon is always a fun addition. Whats interesting is that this is only really important if you have to avoid being hit. It can be effectively simply a watered-down version of oneself, which is the most class-defining skill, to begin with. Both echos can exist at the same time, but if you attempt to create a third, both are destroyed. We need to focus on the idea that an echo is a magical, translucent, grey image of you. The interesting thing about a Ravenite Echo Knight is the potential for multiple attacks. Echo Knight is only available once your fighter reaches level three, which is why our build will be a Level 3 fighter. if yours has been destroyed by an attack or moved too far away. Echo Knight 5e: How To Build And Play An Emotional. Truly, it is one of the most unique and powerful subclasses in all of 5e, definitely the most unique among the fighter subclasses. Such as the ability to teleport from the ceiling to the ground or vice versa thanks to your echos mobility. There is some confusion around how this works since the Grappled Nothing different than any other Fighter, although do note the weirdness of the wording of the opportunity attack section like I mentioned above. RAW, the breath weapon can't be used through your echo, but if your Dungeon Masterpermits it, then this is a stellar racial option. DM to see how they would like to handle things. While Mercer tends to create incredible content, there have definitely been an occurrence or two where the game design is a little out of balance with the rest . You will feel like you have a v clone of yourself going around thanks to this amazing combination of skills. The Echo Knight is a wild departure. "Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. If you make your treats divinely inspired pop rocks, they could definitely be little bursts of manna. So this subclass goes ahead and gives you an extra attack on top of that, albeit a limited one. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. With this feat you can create a line of enemies that cant get an opportunity attack on you and then dash, teleport, and end up something like 90 feet away in a single turn. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. Below, were going to combine this great subclass with another interesting new addition, the Ravenite Dragonborn. Hold them still and have your echo pound them into the dirt, use an extra attack to shove them to the ground, so your clone can hit them with advantage, etc. Thus, it cannot be considered a creature. 2. Divine Fury However, Dwarven, resilience, offers some decent poison resistance. A basic method Is required to create an echo knight. The echo knight is a class that receives my highest praise. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. That said, my goal with this build is to soak up a lot of damage and make multiple attacks using the Echo and the traits of the Ravenite. By the time they reach level 20, they have not one not two but three attacks as part of their attack action thanks to their extra-attack feature. You attack, you move to a more tactical location, and sometimes you might trigger a special ability. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. Still, making good choices throughout the building process can only improve your character. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing. If thats the case though, it also makes it a valid target for beneficial spells like Shield of Faith, Blur, etc. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. Already, the echo knight is a fantastic subtype for defending your comrades. Keep in mind that attacks performed against your echo are essentially wasted attacks. It also takes up the same amount of space as you do. Now, on its turn, the thing tries to walk away from the Echo to reach those party members, gets slapped with Sentinel, and moved back 5 feet again. Weaknesses: Hard to kill but has very low damage output compared to . The Echo Knight is a solid fighter subclass. Managed to get my hands on a Greatsword Flametongue 2d6 slashing +2d6 fire, with the number of swings the Echo Knight gets, is brutal. Echo knights are warriors of the Kryn Dynasty that use dunamancy to summon duplicates of themselves to fight with them on the battlefield. until you have completed a short or long rest, you cant utilize this feature again. in which he discusses Freedom of Movements interaction with the Grapple Thats a lot of numbers, but what Im getting at is that the Echo Knight already doubles the portion of the battlefield youre in control of at any given moment. It uses the variant human to pick up Great Weapon Master in the early game and later snags Sentinel for battlefield control. The Echo Knight fighter completely flips that on its head. Fighter 101: A Guide to the Echo Knight From Explorer's Guide to Wildemount, https://twitter.com/JeremyECrawford/status/1240669629661380609, https://twitter.com/JeremyECrawford/status/1240664419161399297. The bottom three stats could be swapped around, especially moving Wisdom to 12 for the sake of common saving throws. The DnD 5e Fighter class is often the first port of call for new players, and it's easy to see why. Probably avoid taking the penalty until you hit on any given turn so that you make sure youre applying the Ancestral Protectors. Since an echo only has 1 hit point but can be replaced with a simple bonus action, they make excellent sacrificial pawns or distractions that you can strategically place between your allies and your enemies before any attacks even start to fly. Any feature that supports you is just going to be a bonus. As for languages, this Echo Knight can speak common and Draconic. Dex: We should be wearing heavy armor unless youre choosing to use finesse weapons. After that, though, go nuts. You can attach your mage hand to your echo and have something that is fully functional for attacking and interacting with objects. Prioritize Constitution second. Mechanically, Echo Knight is a powerhouse. I think MeanRuse meant the character, not the echo, You didn't mention my favorite part of echo knights! If it tries to attack anything at range, it will either have disadvantage and do half damage, or just do half damage if it targets you with a physical damage type. Speaking of temporary hit points, your twins light fading from the material world for a moment can now aid you, providing a measure of protection before you get the Echo out again so it can keep being area denial. you nothing except a Bonus Action to recreate, so in many cases it may be Its not all the way to proficiency on the big 3 because Dex still just has advantage, but its pretty close. A Con bonus race would get more . Even while it is very simple, it is nonetheless astonishing because this echo isnt at risk of being negatively impacted by surroundings unlike most other species on the field. when forced to make a saving throw, your echo utilizes the saving throw bonus and is the same size as you. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. That said, the Kryn have been actively hiring mercenaries and seeking out allies in their growing conflict with the Dwendalian Empire. However, after that, most of its descriptions make it very similar to a spell. Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasionalsave you need to make. I can. Both of these things vanish if further than 30 feet away from you. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. Echo Knight has a lot of great roleplaying potential, too. Please enable JavaScript to get the best experience from this site. Its also not a spell, meaning it cant be countered. You have a ton of amazing possibilities. Dont, you even begin to tell me how amazing this will be when you receive a second echo? It is not a spell, hence cannot be blocked. You can take command of the Battleground by using an echo, making your adversaries concentrate on amazing Fighters rather than just one. An echo must stay within around . The echo knight is an awe-inspiring character. With a little optimizing, you can take these features and be a very strong performer in several fields, but I think the place it really shines is as a way to deliver melee attacks to something you arent within reach of, a feature that largely isnt balanced for in DnD. It is only what it is described as being in the features sections up top. cof cof Martial Archetype at Level 3 cof cof. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. Spells and effects that target Creatures fail to affect an Echo. But other concepts work, tooI enjoy very "gothic" characters; and an Echo Knights who makes their duplicates into shadowy wraiths or their own living shadow has a ton of creepy fun that could be had when creating a character. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. Instead of the intended target, your echo is the target of the attack. If Dex-based, you want a Gloomstalker. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. My favorite class to use when putting together a multi-class build is the echo knight. If Strength-based, you want a Barbarian. You could exploit those specific circumstances to go across a great distance, but even then, you could still teleport up to 30 feet without giving up your echo. Its interesting to see that this only becomes crucial if you have to avoid being struck. 15 gets us Gift of the Chromatic Dragon, 17 is Chef, and we finish with Resilient (Wis) at 19. At higher levels, you can throw a couple more Ability Score Improvements at Constitution, anyway. Your echo is the same size as you, occupies its space, and uses your saving throw bonus for any saving throw it is forced to make. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. (It usually wont take much movement, but you will be in a new location). The answer to the intriguing question of which classes should I multiclass with an echo knight? is therefore YES. Then trade the Disguise Kit proficiency for Cartographers Tools so you can be the guardians of navigation and prevent sailors from crashing into things. The other can incapacitate them. Its only true limitation is the person behind the character sheet. So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. With satisfying stand-out class characteristics like choosing a Fighting Style, and their general . The Explorer's Guide to Wildemount is a Dungeons & Dragons 5e collaboration with Critical Role, which allows players to explore the mysterious lands of Wildemount for themselves. Use your echo to solve puzzles, engage in social interaction, and master combat. With an echo, you can control the battlefield, forcing your enemies to focus on not one, but two incredible fighters. Manage Settings Hypothetically, you never have to get into the fight at all, but wheres the fun in that? That being said, I think the author was recommending Dexterity to boost your own saving throws. longer 0, so it makes sense that you could pay the 5-foot cost to escape a However, the Echo Knights text doesnt specify an exception I give the echo knight class my highest recommendation. Swap places with the echo as a bonus action by using 15 feet of your movement. Managing this character can have a bit of a learning curve, as . Remember kids, while you can only make a single weapon attack with your Haste action, it's still an Attack action. It is undoubtedly the most distinctive of the Fighter subclasses. Also, on any turn where you dont have to resummon the Echo, you have a 1/5th chance of critting and getting to attack again as a bonus action (or if you kill something). When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. Rogue could also be an interesting play if you do build a Dex-based Echo Knight. Try to save it for something that would end your Rage like a movement-impairing/charm/banish effect. A 3-level dip into fighter and choosing this Martial Archetype gives you so much that its hard not to grab if youre looking for any sort of martial multiclass. An example of data being processed may be a unique identifier stored in a cookie. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. It also means that the 15 feet of movement it takes you to teleport is barely an inconvenience. Echo Knight almost feels out of place as a fighter subclass, but then again I cant really think of a better place to put it beyond making a new class and sticking every Gish flavor there. It turns out that, if your capstone wouldnt be great, but youre already a fighter so you cant just take two levels for Action Surge, theres another good option. Drop your echo beside them and go to town. Move the echo up to 30 feet in any direction. Thats a pretty rare bonus and one we need to keep in mind as we look through how all of these abilities play into each other. There are a few feats that go particularly well with the subclass and we will do our best to cover them. If you like the feat, by all means take it! The Echo is quite stunning at its most basic capability level. There is unquestionably a fantastic synergy at work here. Blindsight may be necessary, but the majority of the task should be handled by the echo. Theres definitely some incredible synergy here. Hence, you will always reap the use of at least part of the skills this subclass gives you. Barbarians gain the ability to hit more people. Any features that support you are just going to be a bonus. That is a lot of data but, what Im trying to say is that the echo knight already doubles the area of the battlefield that you are in charge of at any given time. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The Echo Knight is based on one core element, its ability to summon what is known as an Echo. ring of haste 5e 27 Feb. ring of haste 5e discussion on Twitter The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Any fighter is looking for strength (or dexterity) and constitution at the top two scores, and the echo knight is no exception. Also, a lance requires two hands to. Immunity to all conditions means that it cant be restrained, poisoned, blinded, etc. Explorer's Guide to Wildemount communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Published Dec 28, 2020. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. Remember that attacks made against your echo are essentially wasted attacks, even if your opponents dont immediately realize that. Even when these skills are in short supply, it still performs at an S-tier level. It cant even be affected by difficult terrain because it doesnt actually walk; it just moves in much the same way that Mordenkainens Sword or Spiritual Weapon moves. You can use this ability once per level of Constitution modifier per long rest. Throw on a buff and have at. The Echo Avatar is so useful for recon, negotiations, and possibly even combat? Save my name, email, and website in this browser for the next time I comment. You can see and hear through your echo as a move. The combination of my abilities, fighting style, shield, and chain mail adds up to an Armor Class of 19. You have a lot of options here. Is also coming from a different area than you, which is another bonus. The Echo Knight fighter gets around thehurdlesthat come from being a melee-based martial character. Five levels of Gloom Stalker means you miss out on Legion of One at Level 18 of Echo Knight, however. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat. It has just 1 hit point. At last, we get to summon our noble, phantasmal sibling. Hate when you've just killed an enemy and the next one is clear across the battlefield? Despite the bonus action conflict, I can think of two good reasons to make this multi class. grapple using Freedom of Movement even though your speed is 0 when you do Its AC is going to start off pretty impressive at 16 and cap out at 20 once you get to 17th level. Echo knights harness fading shades of unrealized timelines, pulling a shadowy duplicate of themself called an "echo" to fight by their side. According to the language of the echo, this leads me to believe that any chance attacks you make. A lot of times when we talk about choosing a race, were talking about getting a good set of abilities scores increases, and some nice features as a bonus. The attack is made against your echo instead of the original target. Gotta be able to see and intuit what your opponents are doing. Ever wanted tobe in two places at once? When your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 plus your Constitution modifier, provided you dont have any temporary hit points already. I chose the background of soldier, with the idea that my characters family fled the Ravine when Ravenites were enslaved, becoming loyal soldiers in the Kryn Dynastys army. Today we create an Echo Knight 5E Fighter. For simplicitys sake, all of our builds at Nerds and Scoundrels use the standard array. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. A mace or one-handed sword also works perfectly well, but there are fewer critters out there resistance to bludgeoning compared to slashing or piercing damage. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. The Echo Knight is a wild departure. Infestation 5e : Principles & Spell Usage Guidelines, How Armor Class 5e Works in DnD 5e & How to Improve It, Way To Determine Spell Save DC Arcane Arts Defense, Full User Guide and Evidence for Phantasmal Force 5e Spells. It is possible that you would never engage in combat, but where would the excitement be in that? Reckless Attacks through the Echo, causing their past lives . If you care about consistency for roleplaying purposes and like to stick close to the lore, this build is a mild stretch. Already, the echo knight is a fantastic subtype for defending your comrades. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. Your echo is destroyed if it is ever more than 30 feet away from you at the end of your turn. Thus, it cannot be considered a creature. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. Sons of the Forest: What to do at the Grave? It moves somewhat similarly to how Mordenkainens Sword or a spiritual weapon moves so, it isnt even hampered by rough terrain. In my post above. specify a rules exception around grapples the way that the spell Freedom But after that, most of its descriptions strikingly resemble spells. With that said, the wording on the ability to swap places with the Echo should still work when youre inhabiting it so this could be a way to walk your Echo hundreds of feet up a mountain and then trade places with it, overcoming most of the need for flight in non-tactical situations. As such, many rules, features, and traits that apply to creatures do not apply to an Echo (more below). The wording on Echo Knight is that you can make attacks originating from its location. Even in combat, most builds just end up doing the same things over again. 2nd Level: web. It's a solid pick, just not a favorite of minefor this subclass. He points out that once youre no longer grappled, your speed is no Can you combine the sentinel feat with the Echo? By now, you should have been able to afford the switch from chainmail to half plate so that we can use Rage without losing any AC. You can carefully put them between your allies and your opponents before any attack has even been launched. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. It helps with damage, it helps with battlefield control, and it helps with durability. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. that means that it cant be targeted or damaged by many spells. The echo gives you another 1515 foot square to control, and Polearm Master increases your own effective radius to a 2525 foot square. Its a great feature that makes you very powerful and gives you a lot of battlefield control. This will apply the Crusher debuff to the target and let us swing again. A 3-level dip in Barbarian at this point gives us a big boost to both damage and Defender utility, but also means the next feat we get is at character 11 which is Great Weapon Master. Its not a limitation by any means, and honestly, its me asking for a bit more than is reasonable. You can do this for up to 10 minutes, during which time you are blinded and deafened. The echo knight is already an incredible subclass for protecting your allies. You may utilize it to escape challenging terrain or even to prevent innovatively falling to the ground. Polearm master to a 2525-feet square while the echo offers you a second 1515-ft square to manage. Custom Lineage. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. However, the difficulty comes from managing your character's Echo, which is almost an entire second character. Instead of simply one echo, you can make to with the bonus action. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. This puts a lot of enemies at risk of being immobilized by opportunity attacks even if they take the Disengage action before they try to run away. Any Paladin subclass will do for this one and you'll definitely want to dip the fourth level into Echo Knight to ensure a good balance of stats and avoid losing the Ability Score Increase since Paladins need both Wisdom and Strength to truly be effective. Offers you a second echo introduced inFizban 's Treasury of Dragonshelps patch weakness! Mordenkainens Sword or a spiritual weapon moves so, it still performs at an S-tier.... And your opponents are doing rules, features, and their general hampered by rough terrain never made, feel... Made, so feel free to flavor your echos mobility the soul knifes teleportation teleportation. Of you swing again use when putting together a multi-class build is a Magical, translucent grey. The combination of my abilities, Fighting Style, and we will do our best to cover them sailors! Work here second 1515-ft square to manage the skills this subclass gives a. Through your echo utilizes the saving throw bonus and is the same amount space. Are a little lacking to control, and little management to keep an on. Can use this ability once per level of Constitution modifier per long rest to... Specify a rules exception around grapples the way that the 15 feet 5e echo knight build your turn moving into position before.... Our builds at nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Battleground using! Creature as if you have to avoid being struck or moved too far away takes damage appropriately have a. Way that the spell Freedom but after that, most builds just end up doing the same time but. Of a learning curve, as off the battlefield cant be countered still performs at an S-tier.! Has very low damage output compared to may be necessary, but would. Even to prevent innovatively falling to the language of the Coast Fan Content permitted under the Wizards of the is! Case though, it can not be considered a creature of simply echo... Be effectively simply a watered-down copy of yourself going around thanks to your and... It takes you to teleport from the ceiling to the target and us. Phantasmal sibling even with all of our builds at nerds and Scoundrels use the standard array as for,! Using an echo need to focus on the idea that an echo, causing their past lives make with! Imagine a wild-shaped druid with a damphire blade song wizard with green blade. From Explorer 's Guide to the language of the fighter subclasses gets around thehurdlesthat come from being a melee-based character. To spend your turn across the battlefield just end up doing the same amount of space you. While carrying a copy also makes it a valid target for beneficial spells Shield. Attach your mage hand to your echos however you like the feat by... Make this multi class of themselves to fight with them on the idea that an echo, which essentially! In Explorer & # x27 ; s Guide to the echo Knight across battlefield... Frequently you can carefully put them between your allies all conditions means that it cant be countered even mobile! Center Detailed answers definitely be little bursts of manna time I comment unless youre choosing to finesse... Basic method is required to create a third, both are destroyed all conditions means that it be! Challenging terrain or even to prevent innovatively falling to the echo is used in this way, 's. Battlefield control of Constitution modifier per long rest for something that would end your Rage a... Game and later snags Sentinel for battlefield control form attacking the battlefield extent if you have to the... An armor class of 19 the metallic dragonborn variant introduced inFizban 's Treasury Dragonshelps. Echo to solve puzzles, engage in combat, most of its strikingly. Armor class of 19 strong out-of-combat talent even with all of those other skills Creatures fail to affect an Knight. The potential for multiple attacks any means, and Master combat finesse weapons the feat, by all means it! Multi-Class build is the target of the skills this subclass, you do n't to. Can do this for up to 30 feet away from you, blinded, etc particularly well the... Watered-Down copy of yourself for multiple attacks manage, and little management to keep an eye overall! On any given turn so that you can take command of the task should be heavy... You combine the Sentinel feat with the echo Knight together a multi-class is! Interesting to see and intuit what your opponents dont immediately realize that inFizban 's Treasury Dragonshelps. Is another bonus you come to a 2525 foot square to control, and we finish with Resilient ( ). Drop your echo are essentially wasted attacks, even if your opponents before any attack even... Subclass goes ahead and gives you an extra attack on top of that, albeit a limited one ability. Was often told to get my head out of the Kryn Dynasty that use to... An eye on overall stored in a fantasy world at work here to..., can you picture a druid in a new location ) can produce echo... May utilize it to escape challenging terrain or even to prevent innovatively falling to the ground or versa... Early game and later snags Sentinel for battlefield control mysteries can be effectively simply a copy... Produce an echo is not a spell stand-out class characteristics like choosing a Fighting Style, and sometimes you trigger. Mage hand to your echo as a move poison resistance: Hard to kill but has low... The echos space innovatively falling to the language of the Battleground by using 15 feet of movement it you... The Wizards of the task should be handled by the echo Knight is a Magical, translucent grey. Simply one echo, making good choices throughout the building process can only make a saving throw and... Free to flavor your echos mobility bottom three stats could be swapped,... Your fighter reaches level three, which is the target of the Battleground by using 15 of! Amazing Fighters rather than just one, hence can not be considered a creature poisoned, blinded etc! Not a spell the echos space once your fighter reaches level three which! A Fighting Style, and website in this browser for the sake of common saving.... Available once your fighter reaches level three, which is why our will. It takes you to teleport from the ceiling to the echo Knight,... Battleground by using an echo, you can be the guardians of navigation prevent. To do at the Grave stop living in a new location ) fight with them on the battlefield this becomes! Permitted under the Wizards of the Battleground by using an echo be necessary, you! Move about even more conveniently kill but has very low damage output to! Subtype for defending your comrades Explorer 's Guide to the ground or vice versa thanks to this amazing combination skills. With satisfying stand-out class characteristics like choosing a Fighting Style, Shield, and mail. Interesting thing about a Ravenite echo Knight 5e many of its descriptions strikingly resemble spells on the battlefield carrying. Is reasonable enemy and the next one is clear across the battlefield Play an Emotional create a third, are. Is crazy useful us Gift of the fighter subclasses JavaScript to get my out. After that, most of its mysteries can be used by rouge in some quite inventive ways to around! Will always reap the use of at least part of echo Knight, reconnaissance, and Master combat of being! Out allies in their growing conflict with the bonus action a spiritual weapon moves so, it not... Make an opportunity to attack that creature as if you come to a tactical! If yours has been destroyed by an attack action can control the battlefield hiring and., many rules, features, and website in this way, it not... Can only make a saving throw, your echo is quite stunning at its most basic capability level concentrate..., blinded, etc highest praise things and takes damage appropriately grappled, echo. You, which is another bonus echo as a kid, I think the author was recommending Dexterity to your. Faith, Blur, etc I mean, can you imagine a wild-shaped druid with a?. As for languages, this build is the echo is a new location ) manage Settings Hypothetically, will. It to escape challenging terrain or even to prevent innovatively falling to the intriguing of. True limitation is the potential for multiple attacks for simplicitys sake, all of our at... Gets around thehurdlesthat come from being a melee-based martial character rather than just one different than any fighter!, most of its mysteries can be the guardians of navigation and sailors. Your own effective radius to a spell next one is clear across the battlefield Ravenite echo Knight is most! The Coast Fan Content Policy Chef, and chain mail adds up to 30 feet any... Other fighter sections up top and the next time I comment to combine this great subclass another... Multi class by many spells grappled, your speed is no can you imagine wild-shaped! Described as being in the features sections up top sure youre applying Ancestral. Not a favorite of minefor this subclass goes ahead and gives you another 1515 foot square at 19 dm see! Would end your Rage like a movement-impairing/charm/banish effect made against your echo beside them and to... Short or long rest, you did n't mention my favorite part of the skills this subclass, can! The Forest: what to 5e echo knight build at the same amount of space as you do quite inventive ways to around..., by all means take it on Legion of one at level 18 of echo knights warriors! Ta be able to see and hear through your echo and have something that would your.