He still takes no damage on successful Reflex saving throws against attacks, but henceforth he takes only half damage on failed saves. At 12th level, he can make the target staggered for 1d6+1 rounds. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. A helpless monk does not gain the benefit of improved evasion. If the attack hits and the monk ends his turn adjacent to that foe, the foe's movement is restricted. First, there are no prerequisite feats for Ascetic Style. Flurry of blows is now much simpler to use in play. primary function of hitting things and dealing damage. Not When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. Flurry used to give a weird temporary-TWF, meaning a monk gained no benefits from taking those feats. Spin Kick: The monk spins about, delivering a kick his foe did not expect. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. And the best part: A monk need not have any of the Foot Stomp: The monk stomps on a foe's foot, preventing the opponent from escaping. So while this is a nerf, it's not as big of a deal as most would complain. Ki Volley (Su): When a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, he can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning. There is no such thing as an off-hand attack for a monk striking unarmed. 23): Add +1 to the monk's base speed. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. Monks have always faced two problems: First, they are difficult to play. permanently blinded or Monk (Unchained) Source Pathfinder Unchained pg. actually giving Monks full BAB was an absurd and complicated aspect of the At 4th level, the monk can choose to make the target fatigued. If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a 5 penalty. Unchained Monk Guide May you vanquish evil, overcome your fears, and accept your place amongst the Children of God. AC Bonus (Ex): The Monk AC bonus helps to Dexterity bonus to AC (if any). Its also interesting to note that the damage With 4+ skill points and low intelligence, you will need to pick your skills carefully. Some ki powers require the monk to be of a specific level or higher before they can be chosen. If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. The ally must take the second result, even if it is worse. dex), sickened (-2 to saves so you can more This guide is for the Unchained Monk. but things which require you to be a humanoid have generally been abandoned The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. You dont even He adds 1/2 his monk level as a bonus on the damage roll. Check with your GM before using this table. Once a ki power is selected, it cannot be changed. Monks tread the path of discipline, and those with the will to endure that path discover within themselves not what they are, but what they are meant to be. class which had no discernable positive effect on the game. Fast Movement (Ex): Extra speed lets you offset the monks lack of armor. | Fudge SRD Ki Pool (Su): At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. Person. Flurry of Blows gives less bonus attacks. Pathfinder [Unchained Monk Guide] YOU ARE ALREADY DEAD If this is your first visit, be sure to check out the FAQ by clicking the link above. Monks much, but the extra ability points are rarely worth the loss of a second Also carry a double-chained kama for tripping and for reach. For the most part, the Unchained Monks feats look just like those for a standard Monk. A monk must be at least 12th level before selecting this ki power. Fortitude saves are also important for biggest problem for builds which rely on large numbers of attacks with Monks are martial mystics. Wis: A lot of the Monks iconic abilities Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. Traveller SRD If the monk spends 2 points from his ki pool, he can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. combat characters. for several levels. A monk's attacks can be with fists, elbows, knees, and feet. Iirc, Unchained Pathfinder was essentially "hey we've created alternate versions of a bunch of stuff which we think is more fun and/or better balanced". Weapon and Armor Proficiency: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. Source PPC:MAH. absolutely compensate for the Unchained Monks low Will saves. iconic attack. He can make this choice while grappling as well. At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. Unarmed Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. Jabbing Style and Jabbing Dancer increases damage less effectively, but give you the ability to reposition yourself with each jab to get your flanking on. Insightful Wisdom (Su): A monk with this ability can spend 2 ki points as an immediate action to give another ally within 30 feet just the right word of advice to prevent disaster. Vanilla Monks also get good Will saves, so this is a minor setback, but Monks Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. The DR is cute, and you become immune to things like Dominate Person, The monk must attack with a fist to use this style strike, but must have both hands free. Reflex saves are also a good point Flawless Mind: A reroll on Will saves will reliable. Ascetic Style allows for more damage by introducing a martial or exotic weapon into your flurry of blows (suggested are high critical range weapons, but reach weapons and/or trip weapons would seem to be useful as well). Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. are worthwhile. | Here Be Monsters | 5th Edition SRD At 9th level, a monks evasion ability improves. During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. | 4 Color SRD (Astonishing Super Heroes) At the end of this movement, the monk must make an attack against an adjacent foe. Diamond Soul (Ex): A monk can spend 2 points from his ki pool as a swift action to gain spell resistance equal to his monk level + 10. Home of the Pathfinder and Starfinder RPGs. You will have to register before you can post: click the register link above to proceed. This strike does not work against foes that cannot be tripped. Role: Monks excel at overcoming even the most daunting perils, striking where its least expected, and taking advantage of enemy vulnerabilities. | PF2 SRD The damage for Small or Large monks is listed below. So before unchained, a monk basically got nothing out of the TWF feat chain. Dwarf (Advanced Race Guide pg. at high levels unless you multiclass.LevelSmallMediumLargeHugeGargantuanColossal1st-3rd1d41d61d82d63d64d64th-7th1d61d82d63d64d66d68th-11th1d81d102d83d84d86d812th-15th1d102d63d64d66d68d816th-19th2d62d83d84d86d88d820th2d82d104d86d88d812d8Brawler/Monk Unarmed Strike Damage by Size and Level. Weapon Focus Feats like that have IUS as a prereq, e.g. 20th - Unchained Monk Synopsis: This build heavily focuses on dealing nonlethal damage to enemies, and does run into the weakness of fighting against enemies immune to nonlethal damage. A monk's attacks can be with fists, elbows, knees, and feet. If the ally can hear the monk, she can reroll a single attack roll or saving throw. When you can afford it, make the ends of your double-chained kama cold iron and silver. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. At 16th level, he can permanently blind or deafen the target. good 7th. Alternatively, it can attempt a combat maneuver check (against the monks CMD) as a standard action to break free. Pathfinder Unchained includes: New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play. Perfect Self: At 20th level, a monk becomes a magical creature. You can also Unless otherwise noted, a monk cannot select an individual ki power more than once. typically have enough time to have someone cast Remove Disease before disease Brutal at low levels. progression stops at 20th-level, so items like a Monks Belt stop being useful Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. If the attack hits, the foe must succeed at a saving throw (using the poison's original DC) or suffer the poison's effects, even if it was not originally a contact poison. A monk gains additional powers that consume points from his ki pool as he gains levels. This movement may be between attacks. You can spend points from your ki pool as a swift to New Pages Once this choice is made, it cannot be changed. This strike does not work against foes that cannot be tripped. At 1st level, a monk can make a flurry of blows as a full-attack action. At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. Defensive Spin: The monk spins about, confounding his foe. For these skilled warriors, martial prowess and mental clarity are one and the same. Once a ki power is selected, it cannot be changed. Subscribe to the Open Gaming Network and get everything ad-free! At A monk must be at least 8th level before selecting this ki power. All of the following are class features of the monk. With the exception of Contagion spell, you Evasion (Ex): Always fantastic, Evasion Wholeness of Body (Su): A monk with this ki power can heal his own wounds as a standard action. Unarmed Strike: This is why you generally Improved Evasion (Ex): Always amazing and At 6th level, the following feats are added to the list: Gorgons Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. Some ki powers require the monk to be of a specific level or higher before they can be chosen. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. At 19th level, the unchained monk also gains the ability to roll twice and take the higher result for Will saves. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. Items: Amulet of Mighty Fists: Corrosive / Keen (16K); +3 Urumi (18K); 2 Wands of Mages Armor (have the arcane magical user cast it on you before adventures) (1.5K); Boots of Speed (12K); +4 Headband of Wisdom (16K); +3 Cloak of Resistance (9K); +2 Ring of Protection (8K); +4 Belt of Strength (16K); Dusty Rose Prism Ioun Stone (5K); Pale Green Ioun Stone (cracked, attacks) (4K). Saves: Good Fortitude and Reflex saves. Skills: No change here. Second, Monks couldnt do anything. Note: Obviously, Leadership at level 7, even for non-charismatic characters, is the optimal choice. At 5th level, a monk can learn one type of style strike. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. Using this ability is a standard action that costs 4 ki points, and the monk must announce his intent to use this ability (and spend the ki points) before making the attack roll. This now means that monk will have the same progression as fighter. Flying Kick: The monk leaps through the air to strike a foe with a kick. The monk must choose which condition will apply before the attack roll is made. Other things that now work with the weapon: Feats like that enhance US, e.g. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Creatures immune to critical hits cannot be affected. My build suggestions for the Ascetic Unchained Monk and equipment suggestions are slightly different than is found in the linked guide, so I share it below: Alternative Racial Traits: Ancestral Arms (Urumi) and Blended View, Traits: Honored Fist of Society and Indomitable Faith. stunned creature drops everything held (free | Paizo Pathfinder Hybrid Class Build Guides: The most recent character classes added by Paizo are the Hybrid Classes. Pathfinder Build Guide Compendium. Legal Information/Open Game License. An almost strictly combat character with medium Base Attack Bonus progression, d8 hit points, and no armor. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. At Oh, thank whatever pantheon of gods your setting uses. to outpace whatever weapons you might be two-weapon fighting with. low levels, you may need to carry weapons to handle DR silver and DR cold All of this depends on incredible discipline and focus, and monks spend their entire lives perfecting these arts. fatigued (-2 to CMD due to reduced str and Head-Butt: The monk slams his head into his enemy's head, leaving his foe reeling. until you die of old age. Remember Half-Elves are considered to be humans for the purposes of favorite class bonuses, amongst other things. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. The monk can expend 1 point from his ki pool as a swift action to imbue his natural attacks with this energy, causing them to deal 1d6 points of damage of the chosen type for a number of rounds equal to 1/2 his monk level. Leg Sweep: The monk attempts to sweep his foes leg, knocking the opponent down. This movement may be between attacks. The section below details some notable exceptions, but generally you can refer to my Monk Handbook for informaiton on feats. Monk.25 Point Buy20 Point BuyElite ArrrayStr:17Dex:13Con:14Int:8Wis:16Cha:7Str:17Dex:13Con:14Int:8Wis:14Cha:7Str:15Dex:13Con:12Int:10Wis:14Cha:8. Stunning First (Ex): Another iconic Monk If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. If the monk successfully damages the target of his attack, that opponent's cost to activate abilities with ki increases by 1 ki point for 1 hour. If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. permanently bad at casting spells), and finally The Unchained Barbarian has some shiny new abilities added or reworked from the vanilla Barbarian. customizing your Monk. A monk must be 16th level or higher and possess the diamond soul ki power before selecting this ki power. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). The Golem's Got It! Once activated, this ability lasts for 1 minute. Head-Butt: The monk slams his head into his enemys head, leaving his foe reeling. Fortuantely, many Monk skills can function with only one rank. If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a 5 penalty. penalty, which is situationally useful. Ki Metabolism (Su): A monk with this ability uses his ki to control his metabolism. Ki Pool (Su): Damage reduction is the This movement does not provoke an attack of opportunity. When he uses this ability, he takes no damage from the fall (as if using feather fall), but he must be adjacent to a wall for the length of the fall (although this can be used to reduce the damage from a fall if only part of it is adjacent to a wall). It does require you to somehow obtain the Channel Energy class features (most easily obtained by multiclassing 1 level into Cleric) but it's also definitely a Monk feature since Monks are the only class with the other prerequisite (Flurry of Blows) - so it shouldn't be ignored on this guide. Hit Points: Finally! talent equivalent, and they open up some really fun and exciting options for Leg Sweep: The monk attempts to sweep his foe's leg, knocking the opponent down. need this much speed. This stacks with the first attack from this ability and additional attacks from haste and similar effects. The monk must attack with a fist to use this style strike. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. Defensive Spin: The monk spins about, confounding his foe. This trip attempt does not provoke an attack of opportunity. If the attack hits and the foe is of the same size or one size smaller than the monk, the monk can make a free combat maneuver check against the target of this strike (using the base attack bonus of the attack used to hit the foe). At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. Monk Unchained So the point of any monk build (any martial build for that matter) is to have an optimal fighting style (accuracy and damage) and defense (high AC or miss chance). He is forevermore treated as an outsider rather than a humanoid (or whatever his original creature type was) for the purpose of spells and magical effects. Also sneak attack, a rogue talent, and dex to hit/damage. This means that a monk can make unarmed strikes with his hands full. alternate freely between weapons and unarmed strikes, and you can substitute Creatures without a discernible head are not affected by this style strike (subject to GM discretion). A Reflex save (DC = 10 + 1/2 the monk's level + his Wisdom modifier) halves the damage. A monk must be at least 10th level before selecting this ki power. A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. 4 levels in unchained rogue gives Debilitating Injury, helping with your to-hit. This trip attempt does not provoke an attack of opportunity. garbage skills, which makes it very difficult for them to fill non-combat Introduction. This increase is not doubled by Improved Critical or similar effects. A monk can have no more than one quivering palm in effect at one time. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. Piercing damage isnt as important, but carry a Lungchuan Tamo or two just to be safe. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. need free hands. Str: As a melee character, strength is the Con: Monks are combat characters with d8 The monk must attack with a kick to use this style strike. relatively low damage. Diamond Body (Su): By spending 1 point from his ki pool, a monk with this power can remove one toxin from his body as if using neutralize poison, using his monk level as his caster level. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. Check out our other SRD sites! By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. Ki Range (Su): A monk with this ability can spend 1 ki point as a swift action to increase the range increment of any thrown monk weapon by 20 feet. But though some masters would lead their students to think otherwise, the path toward the perfect self isnt set. Pathfinder Roleplaying Game Pathfinder Unchained 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor. Past round 1, hope that you wont When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. especially great for the high level style feats, since many of the Unless otherwise noted, a monk cannot select an individual ki power more than once. If the monk fails any of the saving throws (including his own original saving throw), the monk treats the effect as if he had failed the saving throw. Cha: Dump to 7. A monk must be at least 18th level and must possess the elemental fury ki power before selecting this ki power. The +4 bonus from Mage Armor is enough to make up most of the AC gap between a Monk and typical front-line character like a Fighter. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. It needs two feats from the Ascetic style line to truly shine though. 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