Dwarf: Dwarves always make for good melee If you need to take someone alive and want to apply a debuff to them, take enforcer (whenever you do non-lethal damage, make a free intimidate check). Use a Quarterstaff or Mage's Staff with incredible mastery. is a good choice due to Multitalented. Add +1/2 to the brawlers CMB when making a trip attempt. | FateCoreSRD decent Dexterity is essential. Darkvision is always welcome, and Intimidating works nicely since were going to dump Charisma. I dont recommend clas dips unless you have a specific concept in mind. She may select one feat as a swift action or two feats as a move action. Everything a fighter would want to take is a combat feat, and there Improved Awesome Blow (Ex): This allows you Sorry. can get let us do some fun things in combat. At 5th level, a brawlers unarmed strikes are treated as magic weapons for the purpose of overcoming damage reduction. The Brawler only gets light armor, He gains immunity to deafness, stunning, and wind effects and gain blindsight 120 feet against concealment from natural or magical fog, mist, or weather. Each individual feat selected counts toward her daily uses of this ability. Your purchase quantity will be count on Korea HANTEO & GAON Chart! This mod adds the Pathfinder tabletop feats Scribe Scroll, Brew Potion, Craft Wand, Craft Rod, Craft Wondrous Items, Craft Arms and Armor and Forge Ring, allowing crafting of regular and custom magic items of those types. Continue with Recommended Cookies. opportunity. I love the versatility that can come from this, and am really excited to get started, but one thing has me stumped - picking my regular feats! equivalent to most one-handed weapons in terms of damage. If the weapon normally deals more damage than this, its damage is unchanged. fantastic, and Combat Feats make up a huge chunk of available feats. At 3rd level, a brawler can select one combat maneuver to receive additional training. greatest mechanics available to martial characters. When drinking alcohol, gain more temporary hit points and a +1 to-hit and damage with unarmed attacks. Bonus Constitution and Wisdom make them very durable, a +2 on saves Combat Expertise and other feats which require it. Level 21,