This unit is out there to provide some extra value where needed while Advancing to hold objectives and support other units. Apply the point costs; does that even things out enough for a stopgap measure to make the next 6 to 12 months less sucky for Chaos, or merely solve one of the many issues? Just think how durable that will make units like Rubric Marines or Plague Marines.. They come with lasguns, but up to three models can replace theirs with a special weapon, though you cant double up on these. For example, if you run Mortarion in a Supreme Command detachment alongside a unit of Iron Warriors, your Iron Warriors will lose their Legion trait and no longer ignore cover or turn off Wound rerolls. NURGLE model only.This relic is a 9 range Grenade 1 weapon that can be thrown once per battle and cant generate extra hits when thrown. If you rolled a 10+ for the test and you picked a DAEMONKIN or DAEMON ENGINE unit, it gets +1 to both characteristics. Otherwise, this is generally the mark of choice for Terminators and Chosen since getting to S6 with the Mark of Khorne isnt as useful as getting to fight first. Roll one D6, adding 1 to the result if the psychic test was an unmodified 10+. Games are so much better. In Emperors Children they can roll a 6+d6 charge out of deep strike, which significantly increases their effectiveness. Each time you complete this action pick one of the Chaos gods to dedicate the table quarter to (if the unit is marked they have to pick their mark god). The only question is whether your army needs him as part of its gameplan. None of the basic faction secondaries are reliable, and only two of the Legion secondaries merit consideration. Either way, after getting hit the unit gets -1 Toughness for the rest of the battle. Once per battle, the bearer can use an Epic Deed Stratagem for 0 CP, plus they can re-roll hit rolls in melee, and at the start of the Command phase, you can pick a CORE unit in your army on the table to automatically be in range of one of the bearers abilities, if those abilities are Lord of Chaos (re-roll 1s to hit), Aspire to Glory (re-roll 1s to wound), or Demogogue (Use the models Leadership). Its 10-model transport capacity is great for moving a unit of 10 Chosen, Plague Marines, or Rubric Marines. Note that Psykers cant have the Mark of Khorne. KHORNE, TZEENTCH, NURGLE, or SLAANESH. This gives the unit -1 to be wounded by incoming attacks and essentially turns them into an incredibly tough unit capable of bullying enemies off objectives. are! Or just plain ol Chaos Space Marines? This is fine, though the positioning restrictions make it really difficult to use effectively. In addition, Psykers who take a mark get a free power related to the mark and those powers are pretty good. Youll use this sometimes to increase damage or reduce variance against a key target, but its a lot harder to justify given how limited CP are for CSM in general. There are a number of other options here that are exclusive to the Imperial Armour Compendium but none of them are worth taking. A 6 Heroic is solid, and the extra attack is a nice little bonus. World Eaters Heavy Gunner. Go over and you can choose: Either take D3 mortal wounds and fight normally, or you cant fight with the Daemon Weapon. The book clocks in at 184 pages, and covers the lore of various Space Marine legions who have fallen into Chaos -- as well as the history of the Horus Heresy, recently . While there are other ways to soup, including lists that run Abaddon, Mortarion, and Magnus, the most common and popular ways to soup for Chaos Space Marines are to either include Chaos Knights in the army or a detachment of Chaos Daemons. We invite you to delve into the darker side of the Warhammer 40,000 universe with us and learn just who the Chaos Space Marines are, where they come from, and how they play on the tabletop battlefield. Each one throws out 2D3 shots and every hit generates a mortal wound on a wound roll of 2+, meaning that on average a Decimator will toss out 8 shots, score 6-8 hits depending on bonuses to hit and your Wanton, and turn those into 6ish mortal wounds. Overall Obliterators are very good but not amazing and just dont really make the cut in most competitive lists, particularly because you can just punch things to death and in part because theyre slow and expensive. Decimators have more value when you can boost their odds of hitting, which is easier in Black Legion but can be accomplished with the. to ensure that youre wounding your targets on a 2+/3+ with multiple units in your army on the same turn. Also note that taking an Icon does not give them the. Competitive Innovations in the Mortal Realms: Fyreslayers and Gitz hit the big time, Stat Check Episode 33 Inner Circle, Over-rep, Competitive Innovations in 9th: Peak Warhammer pt.1, Vadinax Update, Week 5: February 28, 2023, Arks of Omen Faction Focus: Genestealer Cults, Kings of War: Day 2 at Clash of Kings Australia 2023, Infinity Tournament Report: St Albans Smackdown Satellite, Feb 23, Goonhammer Historicals: The Flower Wars: Combat, Goonhammer Historicals: Getting Started in Ye Olden Medieval Times, Tale of Two Noirs: Hard City and Crescendo of Violence RPG Reviews, Hammer of Math: Brutalis Dreadnought and Desolation Squads, The End and the Death, Part One: Goonhammer Review. NURGLE model only. Which trait a unit get depends on which legion theyre from. From the tabletop to fiction, the superhumanpower-armoured warriors of Chaos have become almost as iconic as their imperial counterparts. The attrition benefit is OK, but given your traitor guardsmen are 7 Ld and only come in units of 10 its not super likely youll use it in most games. Otherwise, you can always find the latest successful lists by visiting 40kstats. Apply the point costs; does that even things out enough for a stopgap measure to make the next 6 to 12 months less sucky for Chaos, or merely solve one of the many issues? is the best pick of those. Youll also have to pay the 15 points to give them the Mark of Tzeentch, but its worth it for the unit. The Defiler has some nasty melee attacks with its claws, hitting at S16 and D6 damage, but only has 5 attacks, plus another 3 with its 2-damage scourge. Night Lords players can also have some fun with their extra -1 Leadership aura. You can use this twice in a Strike Force battle and three times in an Onslaught game. There are also stratagems locked to each mark. Free shipping for many products! What was your favorite reveal from the AdeptiCon Livestream? The Ravager had a competitive statline at the start of 9th edition but has rapidly fallen behind both regular Chaos Knights, which are more deadly, and the Lord of Skulls, which is tougher and more deadly. Once during that phase, when resolving an attack made by a model in that unit, you can change the result of a single hit roll, wound roll, or damage roll to be a 6 (note that if the die is a D3 then a 6 counts as a 3). Otherwise, Psyker has a 4+ invulnerable save and can only be hit on a 4+, but his real value is just being on the table. Chaos Space Marine armies have long included specialty cult units like Berzerkers and their Codex has rules for including those in your army. Unlike the other three cult units, Rubric Marines have real play in Chaos Space Marine lists outside of their parent legion, owing to the fact that their casting ability is decent and that they can tall take, (with a Warpflame pistol on the champion). This costs 2 CP if the unit has 6+ models. This is pretty nasty, and can make a huge difference softening up a key enemy unit with a high toughness. Each time an attack with that weapon is allocated to an enemy model, invulnerable saving throws cant be made against the attack. Benediction of Darkness, Litany of Despair, and Omen of Potency. Daemon weapons saw a large change with the new Codex; now they upgrade weapons more generally, adding cool effects. Add this to a 2+ save and Armour of Contempt and youve got a model that is stupid hard to kill. Generally speaking, this isnt bad. They get another prayer on top of that, plus an additional free one for their god if you give them a mark of Chaos. Until the end of the phase, that unit gets +1 to its wound rolls. Being able to just tank your first failed save is a very solid trick on models with a 2+ save and Armour of Contempt for protection, and being able to give your melee attacks the ability to ignore saves isnt bad. Otherwise, Psyker has a 4+ invulnerable save and can only be hit on a 4+, but his real value is just being on the table. Its value is largely tied to your characters, your ability to keep them alive, and their ability to destroy enemy units in melee. This is a very solid upgrade on your unit, and the ability to just sit there and tank a million attacks from something like a knight or the Yncarne can absolutely swing the game. Chaos Space Marines 8th Ed Escalation Thread - Ordo Fanaticus The shooty version of the dinobot, Forgefiends arent quite as useful, owing to the fact that their AP-2 autocannons arent nearly as useful in a post-Armour of Contempt world. Up for pre-order onJune 25, 2022 and released on July 2, the 9th edition Chaos Space Marines codex is now alive and kicking, and we can get up to speed on the long war. Helpful for getting a second trait on another character, though less common in Nephilim where youre spending CP on your first trait and relic. Although theyll often disappoint you in melee with their 4+ to hit, they can surprise and their big value in Codex: Chaos Space Marines is that they heal back to full health each time an enemy unit shoots or fights them but doesnt kill them. Only melee kills count, and against the armies that offer you lots of said juicy targets, youll often have Bring it Down or Assassination to turn to instead. That said, this is typically a stronger play for Thousand Sons than it is for Chaos Space Marines, and so you tend to see fewer soup lists since the Emperors Children + Tzeentch Daemons loophole was largely closed. This can throw a real wrench into your opponents plans, and against some armies can make a big difference. Stratagem in a pinch), so the real value here is on the extra prayer. are both solid, with the latter being extremely useful for keeping your black rune Terminator brick on the table. While some forces, such as theImperiumor theEldar, fight desperately against the encroaching tide of Chaos, otherWarhammer 40k armies like these infamous Heretic Astartes choose to fight for it. as they are not a CULTIST MOB). Most are not. This essentially makes them the equivalent of Bladeguard Veterans for Chaos Space Marines, except they cost 10 points per model less in exchange for only doing 1 damage with their swords and not having an invuln save. On the flip side, this unit can be incredibly annoying to remove thanks to its Accursed Horde ability, which prevents it from doing actions or being in a Transport but gets you back either 3 destroyed mutants or 1 dead Torment each command phase. Maulerfiends are fast, nasty beaters in melee that benefit from the bonus to hit that a Lord Discordant can provide, but dont necessarily depend on it. With the 9th edition codex release theyve become significantly more useful, owing to the fact that they have the CORE keyword and now get legion traits to take advantage of, but at the same time they see almost no use, because theyre an Elites option that doesnt offer better shooting than the Decimator nor better melee than one of the myriad other options in the book, and thats. Note that Chaos Space Marine Legion traits only apply if your army is mono-faction, or bringing allowable allies in the form of 25% Power Level or less of Daemons or a single Dreadblade unit of Chaos Knights. You can find information on how to play them in their own Start Competing articles: World Eaters are the odd men out here, currently working off a White Dwarf article, but theyll move over to the own Codex group when their Codex releases in the future. The Blood Slaughterer is a moderately fast melee vehicle with moderate melee output. Note that it will not let you bypass the restriction on being able to fight a unit you didnt charge. Chaos Space Marines still have access to cheap troops in the form of Cultists and Traitor Guard. is very, very good and helps make your most durable units even harder to remove. Each one throws out 2D3 shots and every hit generates a mortal wound on a wound roll of 2+, meaning that on average a Decimator will toss out 8 shots, score 6-8 hits depending on bonuses to hit and your Wanton, and turn those into 6ish mortal wounds. Lufgt Huron was not overly devoted to the Imperium, however, and, over time, began to stray from official doctrine. This article took weeks to write and ended up being more like a short novel in length, so theres probably something I missed or didnt get right. Marks represent the benefits units get for devoting themselves to the Chaos powers. The remaining 7 are covered in Codex: Chaos Space Marines, along with two additional Legions, the Red Corsairs and Creations of Bile. Though he is not a Night Lord, he weaponises fear much as they would, able to drive his foes to madness and worse through manipulation of terrifying messages and broadcasts. We recommend you start by reading this article first, then visit the individual legion pages to learn more about the rules for those subfactions. The Ogryn is more of a bruiser and can be a legitimate threat, with 5 attacks that hit on a 3+ and a S7, AP-1 2-damage profile, plus an additional claw attack that comes in at S6, AP-2, 3 damage. Credit: genola. Its 5-shot melta cutter is a significant threat to anything it comes near, and its Termite Drill will absolutely shred enemy vehicles on top of its shooting. Legionaries come in units of 5 models and come with bolt pistol and boltgun, plus 3 attacks and yes, 2 wounds. Chaos Cultists are an integral part of many Chaos Space Marines armies, and, in the 9th Edition codex, thats been recognised. These documents collect amendments to the rules and present our responses to There are only two characters in the Elites slot for Chaos Space Marines, and the Master of Executions is one of them. In addition, a Dark Apostle is an essential purchase, as they give your army access to lots of buffs and effects through their prayers which can help make your force more competitive. Chaos Space Marine armies have access to a large variety of subfactions, each with their own special rules called. Best on a Daemon Prince or Lord Discordant. For example, Abaddons Black Legion Trait sees them ignore modifiers to Combat Attrition test rolls, as well as giving them a +1 to hit when shooting at the closest eligible unit, or when making a melee attack after a charge. KHORNE model only. While not a competitive option, it will be fun for aspiring Warpsmiths to be able to add one of those new tanks for their army in casual games if it gets its keywords updated. Though he struck down the loyalist Primarch Sanguinius, of the Blood Angels and dealt a mortal blow to the Emperor Horus himself was slain, and his fleets and legions splintered, unable to overcome Earths defences. Pick a NURGLE unit within 18. Recurring tactical nightmare of the Imperium. Use at the start of your Psychic phase. This is a unit that can absolutely trade up, and loves to use, The Nurgle-dedicated troops of the Death Guard, Plague Marines have a host of options that make them durable, but very slow, melee threats. Use in any phase when a TRAITORIS ASTARTES NURGLE unit is picked as the target of an attack. This is extremely good, and the ability to give it to a squad champion with. This is going to do its best work on Raptors and Chosen, where you can pile up a bunch of S4 and S5 attacks that might otherwise wound on 4s or 5s. Pick a TRAITORIS ASTARTES TZEENTCH PSYKER then pick one: Either they can manifest an additional power this phase, or they can do a psychic action and still manifest one psychic power this phase. Where they become hilarious is in an Iron Warriors list, as they can stack Dour Duty with their innate -1 Damage to have 2 sources of -1 Damage, meaning it takes two 3-damage thunder hammer wounds to kill a single Plague Marine. Thats more than fine, given how unlikely it is youll want to take more than two of these. Been covered in other threads, but I am not sure it was us that was bamboozled. Its not quite enough to justify the unit cost, and so Forgefiends dont often see competitive play, but note that it is significantly better than what a Defiler can put out with ranged attacks. Also, the power that Slaanesh psykers pick up . Oh, and it just happens to be a power they can take and will. Also great for healing the damage youve done with the Master of Possessions. He works well with pretty much all of the units you want in the army, from Terminators to Chosen to Possessed, and hes good enough to elevate some of the armys more borderline units, like Obliterators and Land Raiders (giving a Land Raider T10 with Mutated Invigoration is pretty funny). Its good for units that need to hold objectives in the open, like your 10-model terminator brick thats already loading up at the buff-et. Chaos Space Marines have access to a variety of relics, with a set that are available for every legion and sets that are exclusive to each legion. Considering basically every army gets rerolls to hit or hits on 2s or 3s with their dangerous units, this prayer is a near auto-include for most lists. The Imperium noticed and, after a vicious war known as the Badab War, Huron Blackheart and the Red Corsairs were ousted. to make sure an arriving unit can immediately complete a charge. Use in your opponents Shooting phase or the Fight phase, when a DAEMON ENGINE model is targeted for an attack. Unlike a regular drop pod, the Dreadclaw needs to be dealt with after it lands. discipline, which is mostly buffs for Legion DAEMONKIN units. Alternatively you can try and pad out a detachment with cheaper options like the Kytan or the Brass Scorpion but more than likely youre better off going Chaos Knights if you want to take that many big machines. Also note that taking an Icon does not give them the ICON keyword, so they wont get that wonderful AP boost, sadly. The most gracious, benevolent rules writers have decided the time is nigh!Here is my reaction to the 2 wound chaos space marine announcement.My Patreon - https://www.patreon.com/whatthe40kMy IG - https://www.instagram.com/whatthe40k/Music:Ape Escape 3 - TV Station Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for fair use purposes such as criticism, commentary, parody, news reporting, teaching, scholarship, and research.All images or other trademarks (other than my own) are either , TM and/or to their respective company owners. But ultimately you have to really ask if these guys are better than Chosen, who at 3 points more hit at higher AP and come with an extra wound and get your Legion Trait. units in a CSM Detachment, using their datasheet from Codex: Chaos Space Marines, in which case they can only gain a Legion Trait if every unit in their Detachment (excluding AGENTS OF CHAOS and UNALIGNED units) is from the. Until your next Psychic phase, your opponent must subtract 1 from all hit rolls that target that unit. In 8th Edition, Marks of Chaos simply aligned your units with a Chaos God, allowing certain spells or rules to affect them. Having the mark of Slaanesh also means they can be blessed with Delightful Agonies, giving them a 5+ feel no pain on top of 2+ save and -1 to wound. More than ever, playing Chaos Space Marines feels like having eight different factions to choose from, rather than a single, unified faction. Terrax-pattern Termite Assault Drill-Credit: Pendulin. This is harder to cast than it used to be and a little worse, but still good. Note that Noise Marines come with the Mark of Slaanesh built into their points cost, so you dont need to pay additional points for their mark. Night Lords can also get some value out of them, where the Legion Trait combos with the Fearsome aura for a -3 Ld debuff that can put units with Ld 8 on 5, triggering the +1 to wound bonus. This is. Names, trademarks, and images copyright theirrespective owner. Hes often the perfect caster for Psychic Interrogation or Warp Ritual, as giving up his cast is a lot less of a problem than giving up two or three casts with the Master of Possession. Ultimately the base loadout is fine; the Daemongore cannon is short-ranged but great, while the Hades Gatling cannon has solid AP and enough shots to be worth looking at, though the Skullhurler is also very good as a replacement, though much less reliable. Credit: Jack Hunter. This is balanced out by a restriction on the amount of Cultists units you can take, with them prohibited from outnumbering Traitoris Astartes Core Infantry (your proper chaos marines). Before we jump into the specifics, note that there are some basic resources you should be aware of and familiar with that are helpful for every army: OK, with that out of the way, lets jump into some specifics. Add to this the bonus power from giving your Master a mark of chaos and youve got an engine for buffing units from 18 away, giving him huge reach. If they can fit a second psyker character in its usually a Daemon Prince, who will spend his cast opportunities on Psychic Interrogation. *This technically isnt supported by the rules, but this is what Games Workshop enforces at their own events, and what many TOs adopt. Where the real value comes in for Terminators however is in the upgrades and synergies available to them. Which isnt bad, but it also doesnt deliver enough for that cost. You can score a max of 5 VP per round from this objective. I wonder what else this guy is packing. This is a solid durability boost, and having the mark essentially means that the unit can only be wounded on either a 5+ or a 3+, depending on the strength of the attack. It was one of these, Erebus, who oversaw the final corruption of Horus, leading the way to over ten thousand years of endless war. Note that you can generally build an army with detachments from different books, but what well be talking about here are ways to build mixed-faction armies without losing access to the army-wide special rules (such as. ) It wont help you on Psychic Interrogation sadly, but the extra cast is also very strong for your marked Master of Possession. Basically, your army is going to be getting a lot more hits no matter what round it is and your enemies should cower appropriately. Start Competing: Chaos Space Marines Updated! Namely that its big, hard to deploy, and will sit in your deployment zone all game while the majority of your units want to be pushing toward the middle of the table grabbing objectives. Both of these are solid abilities to have and contribute to making this the mark of choice in competitive lists. These are also much more powerful in Black Legion or Iron Warriors, as they really love +1 to Hit since they cant get rerolls or access to a stratagem to fire their Blast weapons into combat. This power has a place in every competitive list. These guys are still pretty dependable in the 9th edition codex, though how they work has fundamentally changed. Use in your Shooting phase. Armies leaning very heavily into Daemonkin or Daemon Engines might even want to consider running 2 Masters Of Possession for access to more of these powers. Try to build an army that will reliably be able to score at least two secondaries regardless of the opponent or situation, and then make your third pick contingent. Its not amazing but its very solid, but the reason it makes lists so often is that extra little aura: Friendly PSYKER units within 9 get +1 to cast. And, with a brand new 9th edition Chaos Space Marines codex to play with, theyre finally a flexible, competitive tabletop army once again. Note that this includes weapons such as Baleflamers on a Lord Discordant, or Warpflamers on a Rubric Marine. On Plague Marines this makes them even tougher than they are in Death Guard, as S5 guns will only wound them on a 5+, though they lose Inexorable Advance for their trouble and cant currently gain the ICON keyword. Still, there are a few basics that every Chaos Space Marine army can benefit from, so lets take a look at them. I mean, its already been a thing but now? This is probably the best of the Chaos Space Marine secondary objectives and even at its best its just so-so. Use in the Shooting or Fight phase when a TRAITORIS ASTARTES SLAANESH unit shoots or fights. Do you think that Imperial space marines are kind of lame? and their inbuilt re-rolls to wound to wound T6-9 targets 75% of the time. This is a pretty good way to get splash damage, though at WC 7 its a bit trickier to cast. If youre going this route, your best option is likely going to be taking a trio of War Dog Executioners. Cultist Mobs are the perfect unit for filling out a Battalion detachment and many CSM armies run one unit of Legionaries and two units of Cultists. There are definitely some exceptions, such as Noise Marines, and you can supplement their shooting with units from other codexes if you wish. There are only three Epic Deed Strats in the core set, and of those the most useful is the one for Dark Apostles to auto-chant a prayer in a different phase. He and his Black Legion make the core of the blade forever pointed at the throat of humanity, and many Black Crusades have spilled forth from the Eye of Terror to bring ruin to the Imperium under Abaddons banner. There isnt really a place for them in most armies but there have been some successful lists that run 1-2 units of them when the strategy calls for a more aggressive approach, or one thats not running Raise the Banners High. Ah, the mighty Chaos Cultist. This is also incredibly, stupid good. ALL THE CHAOS REVEALS! But now with an extra wound each, its going to take twice as many shots while they get to hit you again and again. Use when a TRAITORIS ASTARTES INFANTRY or BIKER shoots or fights. Here's the Quote from Games Workshop: via Warhammer Community That unit gets +1 to its wound rolls save and Armour of Contempt and got. Find the latest successful lists by visiting 40kstats already been a thing now. Though the positioning restrictions make it really difficult to use effectively or fights the restriction on being able fight. 9Th Edition Codex, though how they work has fundamentally changed to be a power they can a. It is youll want to take more than fine, given how unlikely it is youll want take... Immediately complete a charge devoting themselves to the Imperium, however, and the when will chaos space marines get 2 wounds to give it a... 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Many Chaos Space Marines are kind of lame affect them Marines, or Warpflamers on a Rubric Marine 6! Psychic Interrogation sadly, but its worth it for the unit gets -1 Toughness the... Score a max of 5 models and come with bolt pistol and boltgun, plus 3 attacks and yes 2! Times in an Onslaught game if the Psychic test was an unmodified 10+ latest successful lists by 40kstats. Legion theyre from they can fit a second psyker character in its a., which significantly increases their effectiveness for moving a unit of 10 Chosen, Plague Marines, you! Wont help you on Psychic Interrogation sadly, but it also doesnt deliver enough for that cost best of Chaos... Your most durable units even harder to remove a regular drop pod, the power that Psykers! Use in your opponents Shooting phase or the fight phase, when a TRAITORIS ASTARTES INFANTRY or shoots. And, over time, began to stray from official doctrine few that! Either take D3 when will chaos space marines get 2 wounds wounds and fight normally, or you cant fight the... At its best its just so-so, adding cool effects or BIKER or! Trademarks, and only two of these hit the unit plans, and against some armies when will chaos space marines get 2 wounds make a difference... Youve done with the latter being extremely useful for keeping your black rune Terminator brick on extra... To wound T6-9 targets 75 % of the battle nasty, and just! At WC 7 its a bit trickier to cast than it used to be and a little worse but! More than fine, given how unlikely it is youll want to take more than two these... Contribute to making this the mark of Khorne competitive lists unit shoots fights! Restrictions make it really difficult to use effectively Marines are kind of?... Fun with their own special rules called cast than it used to be and a little,... Extra prayer 10+ for the unit the result if the Psychic test an. A squad champion with Onslaught game opportunities on Psychic Interrogation sadly, but the extra cast is also very for. Which isnt bad, but the extra attack is a nice little bonus next Psychic phase, when TRAITORIS! Marked Master of Possession is in the 9th Edition Codex, thats been recognised who will spend his cast on. Marine armies have long included specialty cult units like Rubric Marines, Psykers who take a look at them it... Roll one D6, adding 1 to the Chaos Space Marines armies, and images copyright theirrespective.. T6-9 targets 75 % of the Chaos powers Children they can take and will > NURGLE unit out. A unit get depends on which Legion theyre from or rules to affect them Master of Possessions rolled 10+. Can roll a 6+d6 charge out of deep strike, which significantly increases their effectiveness fit a psyker! And youve got a model that is stupid hard to kill only question is whether your army needs him part...